Link 16 things you want in the next update
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@BenDean87:
I’m really looking forward to BMS (hopefully) getting VR support some day. BMS is the only 2D sim I still fly which is a testament to all the stuff it does better than anybody else. If money and space wasn’t an issue I’d have a full viper cockpit and triple projector setup like TVS, but that’s simply not an option for me at the moment so VR for me is the next best thing.
I do wish there was some way of supporting the developers more meaningfully than just standing on the sidelines waving flags and shouting “go team”, but I don’t feel like I have any skills that would be useful.
Flying BMS and enjoying what BMS brings you that others dont (and we put a lot of efforts in those areas) is the best motivation we can have
For the record, when i develop BMS , i like listening videos from Lorik and Code in the background ,the way they fly is matching the idea i have of what BMS should be and the level of enjoyment they have while flying is very motivating
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this moment in real lifes needs BMS or whatever ‘home passion’ , of course 3-4 weeks will be the answer but no previews for us, not immortal people?
Cheers
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For me -a noob- the world of BMS is so big that what shines out of the 2D 27” monitor overwhelms me enough as it is. Flying with a VFW multiplies it. I’m always looking for more immersion- but I’m also waiting for VR to get out of it’s awkward teenager phase before I worry too much about it.
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I bet it was mentioned somewhere in this thread, but BMS 4.34+ not crashing when run under wine would be nice thing. IIRC people reported 4.33 ran perfect in such setup.
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I wish 3-4 weeks were literal 3-4 weeks.
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Air condensation in the cockpit.
Like in this video:
Timestamp: 2:35 -
@BenDean87:
I’m really looking forward to BMS (hopefully)
I do wish there was some way of supporting the developers more meaningfully than just standing on the sidelines waving flags and shouting “go team”, but I don’t feel like I have any skills that would be useful.
Well u actually can and there are many ways.
Many guys in the community got started by not knowing anything at all.
It just needs time, division and stamina.
So get off the go team and get in the team.
Start trying to do things and see what interests you mostly. U can always switch and work on a different aspect.
Help will be provided always, but as all are with their hands full try to find the solution, thus fight the beast first, when u get stack we are here.Στάλθηκε από το MI 5 μου χρησιμοποιώντας Tapatalk
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i just checked,
the time of the day is taken into account in the visual detection range as well for the unit spotting code
at night :
detection = nominal day / 4
at dawn / dusk
detection = nominal day / 2 ;
So this has an impact on non radar equiped ground units , that will start spotting and shooting at a much closer range
I agree that Moon position and phase are still not factored in the model, but that is mainly because 4.34 does not have a working moon
Okay, thanks. But I got shot at by AAA at more than 20000ft at night (no RWR indication, so visually aimed I guess). Are you sure that night vision can see me that far away? Also, how many North Korean units actually have night vision?
Does it make a difference if I’m in AB or forgot to turm my external lights off?But this explains something extremely weird I had a while back. I was flying home at night on autopilot after firing my last missile, thinking I was already in friendly airspace. I had a Flanker behind me on my RWR, but I thought that it was many miles behind me. It wasn’t. AWACS didn’t respond to for some reason, so I didn’t know. He (also out of missiles) flew directly up to me and gunned me (and I only found out after watching the ACMI). And missed. I was flying straight and level and he missed me. Then, a friendly HAWK fired at him and he turned away (I think the HAWK got him) and I only survived because of that. I initially thought it was because AI generally has problems with guns, but now i think it was because it was night.
And I’m pretty sure that TV mode shouldn’t work in darkness. Actually, the BMS TV mode seems to work at night exactly like it does during the day.
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…FLIR…yeah, they can see you. That high, the air is really cold and you are throwing out really hot exhaust. So you stick out like a sore thumb and can be optically tracked - hence no RWR indication. And there are gun systems that can shoot that high, dunno if BMS models them or not…but I have to guess that it does!
Yes - AB makes it worse, and flying close to Mach 1.0 makes it worse - they call it the “speed of heat”, right?
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…FLIR…yeah, they can see you. That high, the air is really cold and you are throwing out really hot exhaust. So you stick out like a sore thumb and can be optically tracked - hence no RWR indication. And there are gun systems that can shoot that high, dunno if BMS models them or not…but I have to guess that it does!
Yes - AB makes it worse, and flying close to Mach 1.0 makes it worse - they call it the “speed of heat”, right?
If all this is modeled then the MiG-29 shouldn’t have missed at night.
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for Manpads, those are IR seekers, therefore they dont need visual,
the signal is dependant on IRsignature of the aircraft, including temperature of engine, presence of plume , speed and aspect.
you can find information here:
https://mega.nz/file/318D0SAB#8zzSq_ZYNtkXJMKvYVZdDSScPcF719Bkc9CkjDWx5do
The position of the SUN in the IR detection is taken into account in the model , because of course Ir contrast depends on sun posit and ground heating.
By night, the IR detection is therefore better because of better contrast of sources
So are you still sure it seriously breaks realism ?
the fog alters the IR source sure… but according a visibility criteria ? or is it just the presence of fog?
I ask this question because I was shoot as well in a fog to be crossed to the knife…:attention: -
If all this is modeled then the MiG-29 shouldn’t have missed at night.
I don’t know what sort of IR systems the Mig-29 carries…but rest assured that assets on the ground are generally more capable that assets in the air because they don’t have to worry about being light enough to fly - and so can be more complex.
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the fog alters the IR source sure… but according a visibility criteria ? or is it just the presence of fog?
I ask this question because I was shoot as well in a fog to be crossed to the knife…:attention:Fog should have a similar effect on IR systems as smoke does on laser systems…but possibly not a totally defeating affect in all cases. Lots of variables.
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If all this is modeled then the MiG-29 shouldn’t have missed at night.
Well, At least I have trouble with guns at night. Even if I have radar lock, aircraft are hard to see with NVGs and aiming at a TD box doesn’t work as well as aiming at a an aircraft.
Also, it was a Flanker, not a MiG-29. I believe it was a Su-30, but it could have been a J-11 as well.
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Hello,
There has been some very nice work done to custom airbases in BMS, Osan and Kunsan are splendid. Now, it would be really awesome if we could choose our parking spot ?
Would be cool to be bale to take advantage of those nice HAS shelters, adds to the atmosphere.
So much work has been put into it, the deserve to be taken advantage of, i think this is mainly the purpose of real life looking airbases.
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Flying above the overcast layer in poor or inclement weather having trouble seeing the HUD in 2 cockpit view. Would be good to tone down the white a bit maybe a bit more of a grey or darker white.
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alt+v(visor) is your answer. rtm for more info
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I’d like to be able to read the QNH pressure (current + forecasted) at the departure and arrival airbases from the weather section of the in-game briefing screen. Why? To adjust performance calculations to the correct conditions for a human flight briefing.
Furthermore, visibility would be nice to have in addition to the current weather definitions on the briefing screen (fair, poor, etc.). This would affect weapon choices.