Santa's wishlist for BMS
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@Tiger-0 said in On what grounds would you wish 4.37 to be developped?:
Sounds! Not flown 4.36 yet but I find the 4.35 (and earlier) sounds to be lacking for the aircraft I’m flying. I used to have great 3rd party sounds for 4.32 but I’ve lost them and can’t find them now. It makes throttle control harder when you can’t hear the whine of the engine.
This whole channel has excellent content.
That’s what it sounds like roughly without the helmet on. I’ve never flown with the helmet on, but if it’s anything like typical pilot’s headphones, you won’t hear much but a dim hum and your radio. I imagine you hear the engine with your body more than your ears.That said, I don’t need that level of immersion, and F4.0 allows you already to adjust all the sound settings to your liking - you can already deafen yourself with engine noise if you want with the slider.
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@Kavelenko Giving the Harrier some love is on the Mafia To- Do list. Were these switches missing in 4.35?
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@Logic said in On what grounds would you wish 4.37 to be developped?:
Things like the 4.36 ext lighting implementation (although impressive) adds zero value for me.
i think you miss some important gameplay that goes with it
not only you are now able to see who is who based on the number of strobe flashes
but as lights are detectable by Enemy, fying covert gives you a tactical advantage
pos ligthings are also a plus for formation flying
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@Mav-jp
Calm down, bro.
VR is most realistic, they say -
Well those Xmas wishlist are always a bit tricky for the team…
There is absolutely no commitment from the team to do anything that is requested here and after you might get disappointed people …
We need skills and hands to help, not people who “wish” to see something coming (our Todo list is pretty big right now compared to the number of devs we have)…
So in the end, let’s stay practical…
People need to test and enjoy 4.36 first and then we can see what’s next!Cheers
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- Full remodeling of the Initial Menu of the game, it looks like “Pentium style”
- User friendly menu on TE Builder
- Graphics that will definitely compete similar Simulation Games on the Market
- Terrain that will look crispy and fully detailed
- Addition of ALL Theaters to the game so we can choose which ones we want
- Addition of a keyboard command to show the MAP in real time…
In general, a game that will make our hearts melt and make us lose our sleep!
You must make it the best sim game out there!Can you do that or not?
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VR for President. Enjoy 4.36.
Stop VR yourselfEnjoy
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@drtbkj Yes, the JFS switch and the Landing Lights switch were missing in 4.35.3, I remember a time when both worked in earlier versions.
I found an old video I made way back in 4.34.4 which clearly shows all three switches working.
We never had problems with landing the Harrier vertically either, there was no bug where the jet jumps forward on touch down. Very nice model.
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@Micro_440th just saying, since the BMS VR developer is AWOL, could be nice for someone in the BMS side to look at the Vorpx/UI crashes. It would satiate many of the VR guys while possibly not much development work, although maybe not with the all the UI issues in general.
Again, I’m a firm believer that VR in BMS is better than DCS from my experiences with rock solid in the 3d world of BMs VR with Vorpx the 20% of the time I can get through the UI without crashing. On a modern system, you lose nothing graphically unlike DCS, you gain 1:1 headtracking and immersion of VR headsets (no stereoscopic yet though). For everyone saying “but muh simpit!!!”:
A. I would actually bet that the numbers of flight simmers that have VR headsets now outnumbers simpits
B. some VR allow for look under mods like looking under NVGs in RL, I have done this with my Pimax 8K
C. as @SOBO-87 and I can tell you, VR+PointCtrl make 3d cockpits come to life instead of there being a weird immersion disconnect unless you have a complete 1:1 simpit.Just saying, I’ve been back in BMS on a 4k TV (or 3) for a year now. That big/details is nice so I get what you monitor/TV guys are saying, but only in DCS were the performance difference between VR and monitor allows for more eye candy, because that’s what the beauty queen sim is all about, but I keep coming back to the smart, substance girl you take home to mom sim
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{“ops”:[{“insert”:“More Realistic… More Noisy Sounds… Smoke from the wing for demonstration teams. Smokewinder… And F-16D… an F-16D with a functional rear cockpit that can be used by 2 people\n”,“attributes”:{“blockquote”:true}}]}
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- Addition of a keyboard command to show the MAP in real time…
There are always ridiculous requests, but this is the first time I see this in Falcon BMS. What would be the use-case for this?
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I feel bad contributing to this thread after the wonderful work in bringing 4.36 to life, however in keeping with what I’ve seen on 4.37, to accompany more accurate terrain meshes:
- smoother river and coast tiles, that look less like [ and _|- and more like C and S (although I’m sure if better tiles were easy for the original theatres, they would have been done by now )
- even more 3d buildings on the map and less reliance on 2d building textures (this really hurts immersion for me)
- higher level ground textures down low (perhaps the terrain ai texture work will help)
And if I want to push it:
4) Even more trees around -
@FireWind
I agree with you about adding all of the theaters to game menu. -
@Tboneeodusmc said in On what grounds would you wish 4.37 to be developped?:
@FireWind
I agree with you about adding all of the theaters to game menu.I’m not sure you will appreciate this in the future
Be ready to buy hundreds of Gig of SSD then
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If you ask me always the tactical environment should get the priority.
Here are some examples.- AI is be able to set correctly the RP and other bomb settings.
- Being able to perform terrain following flight it is needed and ordered.
- Better terrain to exploit the benefit regarding detection and reaction time. This is where will be important the new terrain engine hopefully with much higher terrain res = higher radar LOS modeling res
- Modeling of the IADS and radar network.
- ATO is all above. If we REALLY wish to enjoy of the presence of double digit radar SAMs the ATO shall be smarter. The AI can design only suicidal mission against them, at least this was in 4.35.
- Better loadouts for any plane even it means restriction for the player. Most of plane is never flown by the player.
- Integration of best 3rd party stuff which would be a benefit for the core DB = every theater. For ex the SA-5 site of Falcas.
- Better naval modeling, CV and escort ships are not close to each other as in the game.
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@molnibalage said in On what grounds would you wish 4.37 to be developped?:
- Better terrain to exploit the benefit regarding detection and reaction time. This is where will be important the new terrain engine hopefully with much higher terrain res = higher radar LOS modeling res
LOS will work 100% with new terrain engine.
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- Multi frustum rendering for external view : proper multi-screen/projector display
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@molnibalage said in On what grounds would you wish 4.37 to be developped?:
If you ask me always the tactical environment should get the priority.
Here are some examples.- AI is be able to set correctly the RP and other bomb settings.
- Being able to perform terrain following flight it is needed and ordered.
IT seems you didn’t fly 4.36
AI is able to perform terrain following when needed
And if you are leader there is a new command « go deck » in wingman menu