Link 16 things you want in the next update
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for Manpads, those are IR seekers, therefore they dont need visual,
the signal is dependant on IRsignature of the aircraft, including temperature of engine, presence of plume , speed and aspect.
you can find information here:
https://mega.nz/file/318D0SAB#8zzSq_ZYNtkXJMKvYVZdDSScPcF719Bkc9CkjDWx5do
The position of the SUN in the IR detection is taken into account in the model , because of course Ir contrast depends on sun posit and ground heating.
By night, the IR detection is therefore better because of better contrast of sources
So are you still sure it seriously breaks realism ?
the fog alters the IR source sure… but according a visibility criteria ? or is it just the presence of fog?
I ask this question because I was shoot as well in a fog to be crossed to the knife…:attention: -
If all this is modeled then the MiG-29 shouldn’t have missed at night.
I don’t know what sort of IR systems the Mig-29 carries…but rest assured that assets on the ground are generally more capable that assets in the air because they don’t have to worry about being light enough to fly - and so can be more complex.
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the fog alters the IR source sure… but according a visibility criteria ? or is it just the presence of fog?
I ask this question because I was shoot as well in a fog to be crossed to the knife…:attention:Fog should have a similar effect on IR systems as smoke does on laser systems…but possibly not a totally defeating affect in all cases. Lots of variables.
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If all this is modeled then the MiG-29 shouldn’t have missed at night.
Well, At least I have trouble with guns at night. Even if I have radar lock, aircraft are hard to see with NVGs and aiming at a TD box doesn’t work as well as aiming at a an aircraft.
Also, it was a Flanker, not a MiG-29. I believe it was a Su-30, but it could have been a J-11 as well.
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Hello,
There has been some very nice work done to custom airbases in BMS, Osan and Kunsan are splendid. Now, it would be really awesome if we could choose our parking spot ?
Would be cool to be bale to take advantage of those nice HAS shelters, adds to the atmosphere.
So much work has been put into it, the deserve to be taken advantage of, i think this is mainly the purpose of real life looking airbases.
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Flying above the overcast layer in poor or inclement weather having trouble seeing the HUD in 2 cockpit view. Would be good to tone down the white a bit maybe a bit more of a grey or darker white.
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alt+v(visor) is your answer. rtm for more info
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I’d like to be able to read the QNH pressure (current + forecasted) at the departure and arrival airbases from the weather section of the in-game briefing screen. Why? To adjust performance calculations to the correct conditions for a human flight briefing.
Furthermore, visibility would be nice to have in addition to the current weather definitions on the briefing screen (fair, poor, etc.). This would affect weapon choices.
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alt+v(visor) is your answer. rtm for more info
Visor doesn’t work in 2 cockpit view.
4.33
4.34
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Visor doesn’t work in 2 cockpit view.
4.33
4.34
« 2D » cockpit view is not mean to be used
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Visor doesn’t work in 2 cockpit view.
4.33
4.34
« 2D » cockpit view is not mean to be used
Clouds will NOT be darken. Visor is there for that as in real
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« 2D » cockpit view is not mean to be used
Not meant to be used. That’s a pity I kind of like that view. Is there a way to put a tint on it at all, so it’s like the 3 cockpit view with the visor down. 4.33 was good how it was. Thanks Mav.
And I also have a question about the F/A-18, when I hit mach 0.91 the flaps go up slightly and AoA increases which is noticeable in high altitude cruise and the plane kind of twitches a bit, is it meant to do that?
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Possible to make P2P multiplayer not have to exit /restart /rejoin the entire game after leaving the 3D world?
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Possible to make P2P multiplayer not have to exit /restart /rejoin the entire game after leaving the 3D world?
I’d bet the devs want that 300% more than you do, so…
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I’d bet the devs want that 300% more than you do, so…
honnestly ? i dont think so
what is funny is that people think this is for P2P only
in SP this is mandatory as well
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Obviously. And for testing, of course. That’s why I thought you’d find it more comfortable, but ok.
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Improved Ground Textures and more accurate cities and urban areas!
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I’d bet the devs want that 300% more than you do, so…
Out of curiosity what’s the 20-words-or-less summary of why re-EXEing is a thing in BMS?
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honnestly ? i dont think so
what is funny is that people think this is for P2P only
in SP this is mandatory as well
Mav, you have to exit BMS (shut it down) and restart it to play the next mission in SP??
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Mav, you have to exit BMS (shut it down) and restart it to play the next mission in SP??
Any time you enter 3D. You should never re-enter 3D. Even in Instant Action.